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Spell Data

All 50 spells, read from src/game/magic/SpellData.cpp (tier, rune sequence, secret flag) joined with the mana cost table in src/game/Spells.cpp. CL = caster level, clamp((Casting + Mind) × 0.1, 1, 10).

Distribution by tier: 5 / 5 / 5 / 6 / 5 / 5 / 5 / 5 / 5 / 4. Ten spells are flagged bSecret and never appear in the book.

Spell Tier Rune sequence Mana cost Book
Magic Sight 1 Mega Vista 0.3 listed
Magic Missile 1 Aam Taar CL × 1 listed
Ignit 1 Aam Yok 1 listed
Douse 1 Nhi Yok 1 listed
Activate Portal 1 Mega Spacium 2 secret
Armor 2 Mega Kaom 0.01 listed
Lower Armor 2 Rhaa Kaom 0.01 listed
Detect Trap 2 Morte Cosum Vista 0.03 listed
Harm 2 Rhaa Vitae 0.4 secret
Heal 2 Mega Vitae 4 listed
Speed 3 Mega Movis 0.01 listed
Fireball 3 Aam Yok Taar CL × 3 listed
Ice Projectile 3 Aam Fridd Taar CL × 1.5 secret
Create Food 3 Aam Vitae Cosum 5 listed
Reveal 3 Nhi Stregum Vista 7 listed
Curse 4 Rhaa Stregum Vitae 0.001 secret
Telekinesis 4 Spacium Comunicatum 0.001 listed
Bless 4 Mega Stregum Vitae 0.01 listed
Fire Protection 4 Yok Kaom 1 listed
Cold Protection 4 Fridd Kaom 1 secret
Dispel Field 4 Nhi Spacium 7 listed
Levitate 5 Mega Spacium Movis 1 listed
Poison Projection 5 Aam Cetrius Taar CL × 2 secret
Rune of Guarding 5 Aam Morte Cosum 9 listed
Cure Poison 5 Nhi Cetrius 10 listed
Repel Undead 5 Morte Kaom 18 listed
Create Field 6 Aam Kaom Spacium 1.2 listed
Slow Down 6 Rhaa Movis 1.2 secret
Paralyse 6 Nhi Movis CL × 3 listed
Raise Dead 6 Aam Morte Vitae 12 listed
Disarm Trap 6 Nhi Morte Cosum 15 listed
Confusion 7 Rhaa Vista CL × 0.1 listed
Flying Eye 7 Vista Movis 4 listed
Fire Field 7 Aam Yok Spacium 15 listed
Ice Field 7 Aam Fridd Spacium 15 secret
Lightning Strike 7 Aam Folgora Taar CL × 6 listed
Invisibility 8 Nhi Vista 3 listed
Life Drain 8 Vitae Movis 3 secret
Mana Drain 8 Stregum Movis 0.4 listed
Enchant Weapon 8 Mega Stregum Cosum 35 listed
Explosion 8 Aam Mega Morte 45 listed
Negate Magic 9 Nhi Stregum Spacium 2 listed
Summon Creature 9 Aam Vitae Tera 20 (80 at CL 9+) listed
Fake Summon 9 Aam Vitae Tera 20 (80 at CL 9+) secret
Mass Paralyse 9 Mega Nhi Movis CL × 3 listed
Incinerate 9 Aam Mega Yok 40 listed
Control Target 10 Movis Comunicatum 40 listed
Freeze Time 10 Rhaa Tempus 60 listed
Mass Lightning Strike 10 Aam Folgora Spacium CL × 8 listed
Mass Incinerate 10 Mega Aam Mega Yok 160 listed

Notable scaling

  • Fireball — damage 3 × CL, radius 30 × CL units, cost 3 × CL. Exactly 1 damage per mana at every caster level; levelling buys burst and area, never efficiency.
  • Magic Missile — missiles clamp((CL + 1) / 2, 1, 5), each dealing (4 + CL × 0.2) × 0.8. Efficiency falls from 3.4 to 2.4 damage per mana across the level range, and the missile count caps at 5 from CL 9, so the last levels buy cost alone.
  • Summon Creature / Fake Summon — cost jumps 4× at caster level 9 (20 → 80), the only step function in the table.
  • Curse — target loses 5% of both AC and absorb per caster level. Costs 0.001 mana.
  • Telekinesis — effectively free at 0.001. A physics verb wearing a spell costume.
  • Invisibility — bypasses the ambient-light detection check entirely, which no amount of Stealth skill can do. See Stealth & Light.
  • Mass Incinerate — the only four-rune sequence in the game, and the most expensive flat cost at 160.
  • Control Target — top tier on two runes. Sequence length does not track power anywhere in this table.

Magic & Runes · Stat Formulas · Sources